
That’s a trend that follows through to the rest of the game’s visuals. This isn’t just Civ 6 with fancier leader screens. There are some other notable changes, some of which I’ll get to below, others which don’t really warrant a mention, but yeah, there’s loads of new stuff here. Those are the main things you need to know. Different forms of government allow for different numbers and variety (military, diplomatic, etc) of policies. Each policy gives you a particular bonus or ability, whether in combat, research, production, etc. You now get a ton of things called policies over the course of the game, which are basically perk cards that you attach to your current form of government.

Government and ideology have been completely overhauled. You now have two of the things, one researching standard tech (pottery, battleships), mostly related to things you build, the other called Civics, which is for the research of ideas. So your barracks, theatres and libraries now exist on individual hexes on the map itself, where they both gather bonus abilities with their placement (either by drawing on neighbouring Districts or resources) and lie vulnerable to enemy sabotage and attack. There are now things called Districts, which basically mean that important city buildings are now built out onto the world map instead of huddling inside your settlement’s walls. Most of it is good, some of it is not, some of it might have been good if it was explained better.

Despite what I just said above about the series’ dependable roots, there’s a lot of new stuff here in Civilization VI to shake things up.
